Second post, 9 March 2025


I've hit my first limit. Sprite ordering. GBS follows the limits of the game boy hardware, so on the original hardware, sprite overlapping caused some flickering as the hardware rendered one then the other sprite. It didn't affect background tiles because they were in a different memory location.

The reason I was trying to do it in just the DMG format was due to having the palettes continually bugging me with color changes. It was distracting and I just wanted to work on the game. So I spent several hours last night and this morning researching and reading and finally came up with the above solution: Don't use DMG. So the game is in color+monochrome mode allowing it to play on all the hardware (though still with some limits compared to full color only). I don't know yet if I'll integrate palette changes and applications for different scenes and sprites. I seriously just want to work on the game. Right now.

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