First Big Hill


First Big Hill

I've finally hit the first hump. I'm losing the steam I had a month ago when I started designing and drawing for this game. I know I want to finish this game, but my brain is deciding to lose interest. _I_ have not lost interest, but my motivation brain needs a breather, I believe.

GBS Shortcuts

I think part of the issue is trying to figure out how to get a character to go from one scene to another. And the story part. And the dialogue. And the character design.

No, no. Um. The character's changing scenes thing. I think I figured it out but it requires a lot of scripting and the use of, dun dun duuuuun, prefabs! Prefabs are scripts and triggers (currently) that can be referred to easily, instead of copy-pasting the same code over and over again. It's a great idea and will reduce the amount of effort per-scene needed to write up all the characters.

How?

Well, firstly, using prefab scripts I can just refer to other characters and swap them out on the fly in script on a single actor! I can have a single actor in a scene and it can be any one of the npc's in the story! In other words (in true anime/manga fashion) I can present a single actor and use multiple scripts for the dialogue and interactions! (I hate when manga/anime does that. Why did you say "in other words" and then use the same words?)
So yeah, prefabs will make some things easier. Also there is a function to make variables have 16 flags... wait, what... 16 is 2^4, right? 1, 2, 4, 8, 16. That's 0-15 for all you coders out there. (I just count to 16 because that's how powers of two work. I know including 16 means I can count up to 31.) 4 bits is a nibble. 2 nibbles make a byte. Why not just make the flags a full byte? Then you can have 256 flags per variable. Maybe I should script that out? Or add it to the full engine. Or ask a developer to add it. But then it would be on the game dev to track all 256 flags per variable on their own. But still...

Prefabs. Personally having a little trouble wrapping my pea-brain around their usage. I had a similar problem when I first started learning C and Java and OOP. For some reason I couldn't get addressing through my synapsese even though such a thing was possible with QBX.

So now I've set the monumental task of creating characters and dialogue trees through script. I think that's where I'm having the stall-out. I don't have any dialogue (that's not fully true, I've started a twine of two characters and that seems to be going okay), and even less story developed (that's also not true, the whole story is in my head, I just need to jigger out some of the details).

But instead of working on that, I've been watching youtubes of liberal media bashing the muscaloid and 45/7.

*sigh*

Drawing

I like drawing, but only on my time. I've never liked being timed or forced to do things. That's Oppositional Defiance Disorder... odd, never thought of it like that before. And I've drawn up the Adegoke family, the sheriff, and Haladie. I tried starting on three other characters and couldn't. I'm not sure what I need. There's no real need for this game. I just want to make it.

Dev'ing

It's because I have so many ideas. I thought I'd run out there for a while, but no-o-o-o-o, they just keep on coming. Though, currently, no new ideas for games or stories, just mulling over old ones.

Okay, I'm gonna chip away at these prefab scripts and see what I can come up with.

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